;===================================
;@{ݒE{EʏZ ̐ݒ
;  ===================================
[Data]
life = 1000          ;X^[g̗̑͑v
attack = 100         ;U̓p[Ze[W iقǋȂ܂ Def:100%j
defence = 100        ;h̓p[Ze[W iقǋȂ܂ Def:100%j
fall.defence_up = 50 ;_EɍUꂽɈꎞIɏオh͂̃p[Ze[W
liedown.time = 60    ;_EĂNオ܂ł̎
airjuggle = 30       ;WO|Cg
sparkno = 2        ;fBtHg̃Xp[Nԍ
guard.sparkno = 40 ;K[h̃fBtHgXp[N
KO.echo = 0          ;1ɂKOꂽɐɃGR[܂
volume = 0           ;{[ItZbg (negative for softer)

[Size]
xscale = 1           ;̏k
yscale = 1           ;̏k
ground.back = 15     ;LN^[̕iAnj
ground.front = 15     ;LN^[̕iOAnj
air.back = 15        ;LN^[̕iA󒆁j
air.front = 15       ;LN^[̕iOA󒆁j
z.width = 3          ;Player width (into and out)iݎgpĂȂƎv܂j
height = 60	     ;LN^[̍
attack.width = 4,4   ;Default attack width: back, frontiݎgpĂȂƎv܂j
attack.dist = 160    ;Uɑ肪K[h̐ɓŒ዗iő320j
proj.attack.dist = 90 ;肪K[h̐ɓ锭˕Ƃ̍Œ዗iő320j
proj.doscale = 0     ;xscale, yscale̐ݒ肪˕ɂKp邩ǂi1ŗLj
head.pos = -5, -90   ;̑̂̍WiBindToTargetgpɕKvłBj
mid.pos = -5, -60    ;̒S̑̂̍WiBindToTargetgpɕKvłBj
shadowoffset = 0     ;e̐ItZbg

[Movement]
airjump.num = 1      ;󒆃Wv̉ iIvVj
airjump.height = 35  ;󒆃WvɕKvȍŒ̍ iIvVj
yaccel = .43         ;ɂxid́j
stand.friction = .85  ;Ԃł̖CW
crouch.friction = .82 ;ႪݏԂł̖CW

[Velocity]
walk.fwd  = 2.8      ;Oɕ̑x
walk.back = -2.8     ;ɕ̑x
run.fwd  =  4.5,-4 ;Oɑ鎞̑x (x, y) zbv鎞y0ȉɂ܂
run.back = -4.5,-4 ;ɑ鎞̑x (x, y) 点鎞y0ɂ܂
jump.neu = 0,-8.1    ;Wv̐ړx (x, y)
jump.back = -4.0    ;ɃWv̐ړx
jump.fwd = 4.0       ;OɃWv̐ړx
runjump.back = -2.55,-8.1 ;ɑȂ̃Wv̑xw (IvV)
runjump.fwd = 4,-8.1      ;OɑȂ̃Wv̑xw (IvV)
airjump.neu = 0,-8.1      ;󒆃Wv̐ړx  (IvV)
airjump.back = -3.55,-8.1 ;󒆂ŌɃWv̐ړx
airjump.fwd = 3.5,-8.1    ;󒆂őOɃWv̐ړx

